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Dependencies: (you need this to make it work)
.net framework 4.0 to 4.5
Phython 2.7.5.
Two way:
els_kom
Lua Editor
Same dependencies.
How to edit kom (using two way)
1. Copy the kom that you like to edit.
2. Open els_kom and drag it there.
3. A folder will be created with the lua files inside
4. (for XP users) drag the lua file inside LUA Editor folder
5. Open the LUA file and edit it the way you like. Basic for newbies is title hack.
6. Return the LUA file inside the folder
7. Drag the folder to re compile the kom file. Now you have an edited kom.
8. Test
----- I'm lazy so just use this tutorial from Williamboy from Game Killer ---
Hey everyone! Today I'm going to be putting together a complete list of Title IDS (And their socket options), Whats in the KOM files, and the list of charecter/class ids. Skip this next part if you know what kom editing is.
Q&A:
What is kom editing?Kom editing is whenever you disassemble a kom file from the game location of elsword. For example, if you dismantled the .kom file data017, which is elsword model file, you could change the pictures of elsword model/ costumes or, create a simple pvp god mode (Sorry for saying you can make a god mode, but you can.) If you dismantled a kom file like data036.kom, you would be presented with different editable .lua files. These can be edited with any lua editor. I will have a lua editor posted at the bottom of this post.
How do I dismantle .kom files? (If you already have a kom dis assembler, don't read this stepDismantling .kom files are as easy as 1,2,3 when you have a program. First, you have to download the program at the bottom of the thread ( read which one it is.) Next, put the kom file into the same folder as the program. Next, start up the program (preferably as administrator, just in case) Next, drag the kom file into the program and wait for the red words to turn back to green. While the kom is being dismantled and the programs words are red, it means working (I believe), so do not do anything while the words are red. If the words are green, feel free to insert a kom file. Next, it will make a folder called dataXXX depending on which kom file you used. when you open, the folder, you will be presented with the luas or images inside that .kom Feel free to edit any of the files with an lua editor.
How do I repack a .kom file?
With the program i'm giving to you, all you have to do is edit the luas int he folder, and when you're finished, drag the folder into the .kom disassembler. Wait till the red words gturn back into green words, and you should have a new kom file. (named dataxxx.kom) Just take that and insert it into your elsword data folder.
Now that you know how to edit .kom files, you can read this list to find out what is in each .kom file:
List #1: What is in each kom file001 - arbor day ui
002 - various skill sprites
003 - ice burner model
004 -in game's loot model
005 - mobs ruben
006 - mobs elder
007 - mobs besma
008 - mobs peita
009 - mobs altera 1
010 - mobs altera 2
011 - model ally summon
012 - mobs events
013 - model npc
014 - chars dialogue image (epic quest)
015 - model aisha
016 - model accessories
017 - model elsword
018 - model eve
019 - model rena
020 - model raven
021 - SD
022 - title icons
023 - event field misc mips, town's ad boards
024 - dungeon bg textures ruben 1, field background altera, peita (old)
025 - dungeon bg textures ruben 2
026 - dungeon bg textures elder
027 - dungeon bg textures altera
032 - dungeon bg textures altera
033 - set of character's motions,skill motions
034 - UI layout backbones
035 - dungeons stages layout backbone
036 - misc, in game's core files
037 - mobs motion files
038 - chars outside/lobby stance
039 - ui npc
040 - map layout files
043 - DANGER! boss' name sprites
044 - chars end mission,cut-in, boss dialogues
045 - shop sprites, off UI elsword logo
046 - front screen's layout
047 - field minimap (old), minimap's symbols
048 - dungeon and PvP rank textures.various in game front layer effects, symbols, more skill sprites including Aisha fireball and Rena Arrows.
049 - score counter, hits counter alphabets
050 - tutorial ui images
051 - result bg image
052 - change job completed - intro
053 - ui textures1
054 - ui textures2
055 - ui texture3
056 - button texture
057 - button, ui, char upper left hp bar image
058 - loading image for ruben
059 - loading image for elder
060 - loading image for besma
061 - loading image for peita
062 - loading image for altera
063 - skill icons, cursors, icons, pvp rank textures
064 - F12 guide book ui
065 - stage select minimaps image
066 - ui minimap (old)
067 - item's icon 1
068 - NEXT STAGE LOADING, HP bars, boss hp bar etc.
069 - char's skill sfx
070 - general in game sfx
071 - stage sfx altera
072 - stage sfx altera boss
073 - stage sfx besma
074 - stage sfx besma2
075 - stage sfx elder
076 - stage sfx peita
077 - stage sfx ruben
078 - pvp bg, GoD sfx
079 - tutorial aisha
080 - tutorial elsword
081 - tutorial misc SE
082 - tutorial eve
083 - tutorial rena
084 - tut0rial raven
085 - ui sfx
086 - altera velder bg sfx
087 - besma bg sfx
088 - observe npc se
089 - dungeon gate se
090 - elder bg sfx
091 - ruben bg sfx
092 - aisha voice
093 - els voice
094 - eve voice
095 - rena voice
096 - npc voice
097 - raven voice
098 - berd & cuttysark stage se
099 - henir background texture
100 - model velder mobs & stage texture
101 - velder stage textures
102 - mobs velder se & some mobs voice
103 - velder loading image
104 - enemy/boss voice
105 - velder boss se
106 - model pet
107 - model chung
108 - tutorial chung
109 - chung voice
110 - hamel town & dungeon texture
111 - mobs hamel
112 - velder town sfx
113 - hamel town sfx
114 - hamel dungeon, mobs & boss sfx 1
115 - hamel loading image
116 - aisha skills texture
117 - chung skill textures
118 - elsword skill texture
119 - eve skills texture
120 - raven skills texture
121 - rena skills texture
122 - type-h green skills texture
123 - berthe skills texture
124 - velder mobs boss skills texture
125 - hamel mobs boss skills texture
126 - move to towns, GoD loading image
127 - hamel dungeon, mobs & boss sfx 2
128 - PVP heroes model
129 - pet sfx
130 - item's icon 2
131 - model ara
132 - ara skills texture
133 - tutorial ara
134 - ara voice
Source: ElswordHQ
You can edit many different things in kom files, such as title effects. Here is a list I composed of myself of all the title ID's and what socket option they use.
LIST #2 Title ID's and socket options that they use.Anns gift
ID 10
Socket option 0 (o.o)
El scout
I20
Socket option: 1704
Phoru Slayer
I30
Socket option: 4003
monkey Hunter
I40
Socket option: 4002,1906 (Yes, some titles have socket options like these.)
Little Light of Hope:
I50
Socket option: 20002
Symbol of good luck
I80
Socket option: 20002,20210
Fellowship of fire:
I90
Socket option: 20501
Cheiftan
I100
Socket option: 20502
Pursuer Of Darkness:
I130
Socket Option:
1704,
20001,
20101
Revenge Against bandits:
I140
Socket option: 1801, 1702
Bat Slayer
I150
Socket Option: 302172
Revolutionary Hero:
I160
Socket Option:
2203,
2405,
2303
I'm sorry, but the title list is still a Work in progress. If you want a certain title ID, comment it and ill reply with it's ID. Until then, just wait until I finish the list.
Now, for the final list, list #3! This list contains all of the elsword charecters/class id's. This can be found in Enum.lua, just like the Village and stage lsit. Now, for the long awaited list #3List #3: Charecter Class ids (Enum.lua)ELSWORD_SWORDMAN = 1,
ARME_VIOLET_MAGE = 2,
LIRE_ELVEN_RANGER = 3,
RAVEN_FIGHTER = 4,
EVE_NASOD = 5,
CHUNG_IRON_CANNON = 6,
ARA_MARTIAL_ARTIST = 7,
ELSWORD_KNIGHT = 10,
ELSWORD_MAGIC_KNIGHT = 11,
LIRE_COMBAT_RANGER = 12,
LIRE_SNIPING_RANGER = 13,
ARME_HIGH_MAGICIAN = 14,
ARME_DARK_MAGICIAN = 15,
RAVEN_SOUL_TAKER = 16,
RAVEN_OVER_TAKER = 17,
EVE_EXOTIC_GEAR = 18,
EVE_ARCHITECTURE = 19,
CHUNG_FURY_GUARDIAN = 20,
CHUNG_SHOOTING_GUARDIAN = 21,
ELSWORD_SHEATH_KNIGHT = 22,
ARME_BATTLE_MAGICIAN = 23,
LIRE_TRAPPING_RANGER = 24,
RAVEN_WEAPON_TAKER = 25,
EVE_ELECTRA = 26,
CHUNG_SHELLING_GUARDIAN = 27,
ARA_LITTLE_HSIEN = 28,
ELSWORD_LORD_KNIGHT = 100,
ELSWORD_RUNE_SLAYER = 101,
LIRE_WIND_SNEAKER = 102,
LIRE_GRAND_ARCHER = 103,
ARME_ELEMENTAL_MASTER = 104,
ARME_VOID_PRINCESS = 105,
RAVEN_BLADE_MASTER = 106,
RAVEN_RECKLESS_FIST = 107,
EVE_CODE_NEMESIS = 108,
EVE_CODE_EMPRESS = 109,
CHUNG_IRON_PALADIN = 110,
CHUNG_DEADLY_CHASER = 111,
ELSWORD_INFINITY_SWORD = 112,
ARME_DIMENSION_WITCH = 113,
LIRE_NIGHT_WATCHER = 114,
RAVEN_VETERAN_COMMANDER = 115,
EVE_BATTLE_SERAPH = 116,
CHUNG_TACTICAL_TROOPER = 117,
ARA_SAKRA_DEVANAM = 118
Also, a little FYI. Lire means Rena and Arme means Aisha.
I hoped you enjoyed reading this guide on how to edit kom files! thanks for reading and happy hacking!
Extra list: Sockets20000 = Actives, Special Actives, Buffs Skill Level +1
1610 = Critical hit rate +10%
20210 = ED +10%
20305 = Exp +5%
120 = Magic attack +400
20 = Physical attack + 400
2410 = Awakening Charge Speed +10%
1305 = max hp +5%
1210 = Awakening Time +15%
1510 = Action speed +10%
4510 = Accuracy +20%
13451 = All elements attacks +2%
5620 = All Elements Resistance +50
1910 = Jump speed +10%
1710 = movement speed +10%
1810 = dodge +10%
40625 = reduced damage +12.5%
40208 = addtional damage 4%
2350 = HP 17.000
3111 = Diskon Biaya repair 10%
3493 = 7% burning
3595 = 7% poison
3820 = +100 resistance wind
5712 = 100% flame effect
5711 = 100% poison cloud
5713 = 100% cold shock
5542 = effect halloween
11281 = 1% effect piercing
13450 = 100% elemental effect
20 516 = 10% +5 MP
30071 = 2.5 increases damage enemies fall
30165 = 50% electric resist
31133 = 5% lightning
31642 = time in attacking, there is 15% chance to absorb HP from enemy
31644 = 2% firework when attacked
60419 = max MP 100
60128 = doble attack 100%
41179 = HP +37400
35005 = current strike / attack recovery of MP +30%
31455 = 100% resist blaze
31456 = 100% ice resist
31353 = 1% chance of a smash event 2 when attacked
31339 = curse resist
31115 = 50% resist press
31038 = 10% remove abnormal circumstances
35052 = 5% while in Ghost Attack1438 < 3% chance to attack with a blast40300 = addtional damage 50%
40700 = reduced damage 50%
2620 = 20% crittical
1350 = 50% HP
Credit: Someone told me 8D
NEW LIST: Elsword Stage/World IDsWI_NONE = 0,
WI_FOREST_OF_EL = 1,
WI_TREE_OF_LIGHT_TOP = 2,
WI_EL_FOREST_MAIN_STAGE2 = 3,
WI_EL_FOREST_MAIN_STAGE3 = 4,
WI_EL_FOREST_MAIN_STAGE4 = 5,
WI_TEMP0 = 6,
WI_TEMP1 = 7,
WI_TEMP2 = 8,
WI_TEMP3 = 9,
WI_TEMP4 = 10,
WI_TEMP5 = 11,
WI_EL_FOREST_WEST_STAGE1 = 12,
WI_EL_FOREST_WEST_STAGE2 = 13,
WI_EL_FOREST_WEST_STAGE3 = 14,
WI_EL_FOREST_WEST_STAGE1_1 = 15,
WI_EL_FOREST_WEST_STAGE2_1 = 16,
WI_EL_FOREST_MAIN_STAGE2_1 = 17,
WI_EL_FOREST_MAIN_STAGE3_1 = 18,
WI_EL_FOREST_NORTH_STAGE1 = 19,
WI_EL_FOREST_NORTH_STAGE1_1 = 20,
WI_EL_FOREST_NORTH_STAGE1_1B = 21,
WI_EL_FOREST_NORTH_STAGE2 = 22,
WI_EL_FOREST_NORTH_STAGE2B = 23,
WI_EL_FOREST_NORTH_STAGE2_1 = 24,
WI_EL_FOREST_NORTH_STAGE2_1B = 25,
WI_EL_FOREST_NORTH_STAGE3 = 26,
WI_TUTORIAL = 27,
WI_NOVICE_FOREST_STAGE1 = 28,
WI_NOVICE_FOREST_STAGE2 = 29,
WI_ELDER_BENDERS_CAVE_STAGE1 = 30,
WI_ELDER_BENDERS_CAVE_STAGE1_1 = 31,
WI_ELDER_BENDERS_CAVE_STAGE2 = 32,
WI_ELDER_BENDERS_CAVE_STAGE2_1 = 33,
WI_ELDER_BENDERS_CAVE_STAGE3 = 34,
WI_ELDER_NATURE_CAVE_STAGE1 = 35,
WI_ELDER_NATURE_CAVE_STAGE1_1 = 36,
WI_ELDER_NATURE_CAVE_STAGE2 = 37,
WI_ELDER_NATURE_CAVE_STAGE2_1 = 38,
WI_ELDER_NATURE_CAVE_STAGE3 = 39,
WI_EL_FOREST_EXTRA_STAGE1 = 40,
WI_EL_FOREST_EXTRA_STAGE2 = 41,
WI_EL_FOREST_EXTRA_STAGE3 = 42,
WI_EL_FOREST_EXTRA_STAGE4 = 43,
WI_EL_FOREST_EXTRA_CAVE_STAGE1 = 44,
WI_EL_FOREST_EXTRA_CAVE_STAGE2 = 45,
WI_EL_FOREST_EXTRA_CAVE_STAGE3 = 46,
WI_EL_FOREST_EXTRA_CAVE_STAGE4 = 47,
WI_EL_FOREST_EXTRA_CAVE_STAGE5 = 48,
WI_SQUARE = 49,
WI_ELDER_DRUID_FOREST_STAGE1 = 50,
WI_ELDER_DRUID_FOREST_STAGE1_1A = 51,
WI_ELDER_DRUID_FOREST_STAGE1_1B = 52,
WI_ELDER_DRUID_FOREST_STAGE2A = 53,
WI_ELDER_DRUID_FOREST_STAGE2B = 54,
WI_ELDER_DRUID_FOREST_STAGE2_1A = 55,
WI_ELDER_DRUID_FOREST_STAGE2_1B = 56,
WI_ELDER_DRUID_FOREST_STAGE3 = 57,
WI_ELDER_EXTRA_CAVE_STAGE1 = 58,
WI_ELDER_EXTRA_CAVE_STAGE2 = 59,
WI_EL_FOREST_NORTH_STAGE1_1B_MIRROR = 60,
WI_EL_FOREST_NORTH_STAGE2_1_MIRROR = 61,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE1 = 62,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE1_1 = 63,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE2 = 64,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE2_1 = 65,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE3 = 66,
WI_ELDER_WALLY_CASTLE_ROOF_STAGE4 = 67,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE1 = 68,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE1_1 = 69,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE2 = 70,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE2_1 = 71,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE3 = 72,
WI_ELDER_WALLY_CASTLE_CENTER_STAGE4 = 73,
WI_ELDER_BELOW_PASSAGE_STAGE1 = 74,
WI_ELDER_BELOW_PASSAGE_STAGE2A = 75,
WI_ELDER_BELOW_PASSAGE_STAGE2B = 76,
WI_ELDER_BELOW_PASSAGE_STAGE3A = 77,
WI_ELDER_BELOW_PASSAGE_STAGE3B = 78,
WI_ELDER_BELOW_PASSAGE_STAGE4 = 79,
WI_ELDER_BELOW_PASSAGE_STAGE2_1A = 80,
WI_ELDER_BELOW_PASSAGE_STAGE2_1B = 81,
WI_ELDER_BELOW_PASSAGE_STAGE3_1A = 82,
WI_ELDER_BELOW_PASSAGE_STAGE3_1B = 83,
WI_MONSTER_TEST_WORLD = 84,
WI_BESMA_DRAGON_ROAD_STAGE1 = 85,
WI_BESMA_DRAGON_ROAD_STAGE2A = 86,
WI_BESMA_DRAGON_ROAD_STAGE2B = 87,
WI_BESMA_DRAGON_ROAD_STAGE2_1A = 88,
WI_BESMA_DRAGON_ROAD_STAGE2_1B = 89,
WI_BESMA_DRAGON_ROAD_STAGE3 = 90,
WI_BESMA_DRAGON_ROAD_STAGE4 = 91,
WI_BESMA_MINE_STAGE1 = 92,
WI_BESMA_MINE_STAGE2A = 93,
WI_BESMA_MINE_STAGE2_1A = 94,
WI_BESMA_MINE_STAGE2_2A = 95,
WI_BESMA_MINE_STAGE3A = 96,
WI_BESMA_MINE_STAGE4 = 97,
WI_TRAINING_CENTER_STAGE1 = 98,
WI_TRAINING_CENTER_STAGE2 = 99,
WI_TRAINING_CENTER_STAGE3 = 100,
WI_TRAINING_CENTER_STAGE4 = 101,
WI_BESMA_LAKE_STAGE1 = 102,
WI_BESMA_LAKE_STAGE2A = 103,
WI_BESMA_LAKE_STAGE2_1A = 104,
WI_BESMA_LAKE_STAGE3A = 105,
WI_BESMA_LAKE_STAGE3_1A = 106,
WI_BESMA_LAKE_STAGE4 = 107,
WI_BESMA_LAKE_NIGHT_STAGE1 = 108,
WI_BESMA_LAKE_NIGHT_STAGE2A = 109,
WI_BESMA_LAKE_NIGHT_STAGE2_1A = 110,
WI_BESMA_LAKE_NIGHT_STAGE3A = 111,
WI_BESMA_LAKE_NIGHT_STAGE3_1A = 112,
WI_BESMA_LAKE_NIGHT_STAGE4 = 113,
WI_BESMA_DRAGON_NEST_STAGE1 = 114,
WI_BESMA_DRAGON_NEST_STAGE2 = 115,
WI_BESMA_DRAGON_NEST_STAGE2_1 = 116,
WI_BESMA_DRAGON_NEST_STAGE2_1B = 117,
WI_BESMA_DRAGON_NEST_STAGE3 = 118,
WI_BESMA_DRAGON_NEST_STAGE4 = 119,
WI_BESMA_AIRSHIP_STAGE1 = 120,
WI_BESMA_AIRSHIP_STAGE2A = 121,
WI_BESMA_AIRSHIP_STAGE2B = 122,
WI_BESMA_AIRSHIP_STAGE2_1A = 123,
WI_BESMA_AIRSHIP_STAGE2_1B = 124,
WI_BESMA_AIRSHIP_STAGE3A = 125,
WI_BESMA_AIRSHIP_STAGE4 = 126,
WI_BESMA_AIRSHIP_STAGE5 = 127,
WI_BESMA_MINE2_STAGE1 = 128,
WI_BESMA_MINE2_STAGE2A = 129,
WI_BESMA_MINE2_STAGE2_1A = 130,
WI_BESMA_MINE2_STAGE2_2A = 131,
WI_BESMA_MINE2_STAGE3A = 132,
WI_BESMA_MINE2_STAGE4 = 133,
WI_BESMA_LAKE_CANYON_STAGE3_1A = 134,
WI_BESMA_LAKE_CANYON_STAGE3A = 135,
WI_BESMA_LAKE_CANYON_STAGE4 = 136,
WI_BESMA_DRAGON_ROAD_CANYON_STAGE2_1A = 137,
WI_BESMA_DRAGON_ROAD_CANYON_STAGE2_1B = 138,
WI_BESMA_DRAGON_ROAD_CANYON_STAGE2B = 139,
WI_BESMA_DRAGON_ROAD_CANYON_STAGE3 = 140,
WI_BESMA_DRAGON_ROAD_CANYON_STAGE4 = 141,
WI_ALTERA_PLAIN_STAGE1 = 142,
WI_ALTERA_PLAIN_STAGE2 = 143,
WI_ALTERA_PLAIN_STAGE2B = 144,
WI_ALTERA_PLAIN_STAGE2_1A = 145,
WI_ALTERA_PLAIN_STAGE2_1B = 146,
WI_ALTERA_PLAIN_STAGE3 = 147,
WI_ALTERA_PLAIN_STAGE4 = 148,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE1 = 149,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE2 = 150,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE3 = 151,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE4 = 152,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE5 = 153,
WI_ALTERA_BATTLE_AIR_SHIP_STAGE6 = 154,
WI_WORLDTOOL_DEFAULT = 155,
WI_ALTERA_BELOW_TUNNEL_STAGE1 = 156,
WI_ALTERA_BELOW_TUNNEL_STAGE2A = 157,
WI_ALTERA_BELOW_TUNNEL_STAGE2_1A = 158,
WI_ALTERA_BELOW_TUNNEL_STAGE2_2A = 159,
WI_ALTERA_BELOW_TUNNEL_STAGE3A = 160,
WI_ALTERA_BELOW_TUNNEL_STAGE4 = 161,
WI_BESMA_BESMA_LAKE_PVPMAP = 162,
WI_SQUARE_MARKET = 163,
WI_ELDER_WALLY_CASTLE_LAB_STAGE1 = 164,
WI_ELDER_WALLY_CASTLE_LAB_STAGE2 = 165,
WI_ELDER_WALLY_CASTLE_LAB_STAGE3 = 166,
WI_ELDER_WALLY_CASTLE_LAB_STAGE4 = 167,
WI_ELDER_WALLY_CASTLE_LAB_STAGE5 = 168,
WI_BESMA_AIR_SHIP_PVPMAP = 169,
WI_EL_TREE_MAIN_TEST_DUNGEON = 170,
WI_ALTERA_PLAIN_RECYCLE_STAGE1 = 171,
WI_ALTERA_PLAIN_RECYCLE_STAGE2 = 172,
WI_ALTERA_PLAIN_RECYCLE_STAGE2B = 173,
WI_ALTERA_PLAIN_RECYCLE_STAGE2_1A = 174,
WI_ALTERA_PLAIN_RECYCLE_STAGE2_1B = 175,
WI_ALTERA_PLAIN_RECYCLE_STAGE3 = 176,
WI_ALTERA_PLAIN_RECYCLE_STAGE4 = 177,
WI_ALTERA_NASOD_FACTORY_STAGE1 = 178,
WI_ALTERA_NASOD_FACTORY_STAGE2 = 179,
WI_ALTERA_NASOD_FACTORY_STAGE3 = 180,
WI_ALTERA_NASOD_FACTORY_STAGE4 = 181,
WI_ALTERA_NASOD_FACTORY_STAGE5 = 182,
WI_ALTERA_NASOD_FACTORY_BOSS = 183,
WI_BESMA_SECRET_STAGE1 = 184,
WI_BESMA_SECRET_STAGE2 = 185,
WI_BESMA_SECRET_STAGE2_1 = 186,
WI_BESMA_SECRET_STAGE3 = 187,
WI_BESMA_SECRET_STAGE3_1 = 188,
WI_BESMA_SECRET_STAGE4 = 189,
WI_BESMA_SECRET_STAGE5 = 190,
WI_BESMA_SECRET_STAGE6 = 191,
WI_BESMA_SECRET_STAGE7 = 192,
WI_BESMA_SECRET_BOSS = 193,
WI_ARCADE_RUBEN_STAGE1 = 194,
WI_ARCADE_RUBEN_STAGE1_1 = 195,
WI_ARCADE_RUBEN_STAGE1_2 = 196,
WI_ARCADE_RUBEN_STAGE2 = 197,
WI_ARCADE_RUBEN_STAGE3 = 198,
WI_ARCADE_RUBEN_STAGE4 = 199,
WI_ARCADE_RUBEN_STAGE5 = 200,
WI_ARCADE_RUBEN_STAGE6 = 201,
WI_ARCADE_RUBEN_STAGE7 = 202,
WI_ARCADE_RUBEN_STAGE8 = 203,
WI_ARCADE_RUBEN_STAGE8_1 = 204,
WI_ARCADE_RUBEN_STAGE9 = 205,
WI_ARCADE_RUBEN_STAGE10 = 206,
WI_ARCADE_RUBEN_STAGE11 = 207,
WI_ARCADE_RUBEN_STAGE12 = 208,
WI_ARCADE_RUBEN_STAGE13 = 209,
WI_ARCADE_RUBEN_STAGE14 = 210,
WI_ARCADE_RUBEN_STAGE15 = 211,
WI_ARCADE_RUBEN_STAGE16 = 212,
WI_ARCADE_RUBEN_STAGE17 = 213,
WI_ARCADE_RUBEN_STAGE18 = 214,
WI_ARCADE_RUBEN_STAGE19 = 215,
WI_ARCADE_RUBEN_STAGE20 = 216,
WI_ARCADE_RUBEN_STAGE21 = 217,
WI_ARCADE_RUBEN_STAGE22 = 218,
WI_ARCADE_RUBEN_STAGE23 = 219,
WI_ARCADE_ELDER_STAGE1 = 220,
WI_ARCADE_ELDER_STAGE2 = 221,
WI_ARCADE_ELDER_STAGE3 = 222,
WI_ARCADE_ELDER_STAGE3_1 = 223,
WI_ARCADE_ELDER_STAGE4 = 224,
WI_ARCADE_ELDER_STAGE5 = 225,
WI_ARCADE_ELDER_STAGE5_1 = 226,
WI_ARCADE_ELDER_STAGE6 = 227,
WI_ARCADE_ELDER_STAGE7 = 228,
WI_ARCADE_ELDER_STAGE8 = 229,
WI_ARCADE_ELDER_STAGE9 = 230,
WI_ARCADE_ELDER_STAGE10 = 231,
WI_ARCADE_ELDER_STAGE11 = 232,
WI_ARCADE_ELDER_STAGE12 = 233,
WI_ARCADE_ELDER_STAGE13 = 234,
WI_ARCADE_ELDER_STAGE14 = 235,
WI_ARCADE_ELDER_STAGE15 = 236,
WI_ARCADE_ELDER_STAGE30 = 237,
WI_ARCADE_ELDER_STAGE31 = 238,
WI_ARCADE_ELDER_STAGE32 = 239,
WI_ARCADE_ELDER_STAGE33 = 240,
WI_ARCADE_ELDER_STAGE34 = 241,
WI_ARCADE_ELDER_STAGE35 = 242,
WI_SUMMER_2008_PVP = 243,
WI_ALTERA_CORE_STAGE1 = 244,
WI_ALTERA_CORE_STAGE1_MIDDLE = 245,
WI_ALTERA_CORE_STAGE2 = 246,
WI_ALTERA_CORE_STAGE2_MIDDLE = 247,
WI_ALTERA_CORE_STAGE3 = 248,
WI_ALTERA_CORE_STAGE3_MIDDLE = 249,
WI_ALTERA_CORE_STAGE4 = 250,
WI_ALTERA_CORE_STAGE4_MIDDLE = 251,
WI_ALTERA_CORE_BOSS_STAGE = 252,
WI_EL_FOREST_MAIN_STAGE1 = 253,
WI_TRAINING_CENTER_FREESTAGE = 254,
WI_EL_FOREST_MONKEY_STAGE1 = 255,
WI_EL_FOREST_MONKEY_STAGE2 = 256,
WI_EL_FOREST_MONKEY_STAGE3 = 257,
WI_VILLAGE_RUBEN = 258,
WI_DUNGEON_GATE_RUBEN = 259,
WI_ELDER_HALLOWEEN_CARNIVAL_STAGE1 = 260,
WI_ELDER_HALLOWEEN_CARNIVAL_STAGE2 = 261,
WI_VILLAGE_BESMA = 262,
WI_VILLAGE_ELDER = 263,
WI_DUNGEON_GATE_ELDER = 264,
WI_VILLAGE_ALTERA = 265,
WI_DUNGEON_GATE_BESMA = 266,
WI_DUNGEON_GATE_ALTERA = 267,
WI_VILLAGE_PEITA = 268,
WI_PEITA_OFFERINGS_STAGE1 = 269,
WI_PEITA_OFFERINGS_STAGE2 = 270,
WI_PEITA_OFFERINGS_STAGE3 = 271,
WI_PEITA_OFFERINGS_STAGE4 = 272,
WI_PEITA_OFFERINGS_STAGE_BOSS = 273,
WI_PEITA_SPIRAL_CORRIDOR_STAGE1 = 274,
WI_PEITA_SPIRAL_CORRIDOR_STAGE2 = 275,
WI_PEITA_SPIRAL_CORRIDOR_STAGE3 = 276,
WI_PEITA_SPIRAL_CORRIDOR_STAGE4 = 277,
WI_PEITA_SPIRAL_CORRIDOR_STAGE_BOSS = 278,
WI_EVE_TUTORIAL = 279,
WI_DUNGEON_LOUNGE_RUBEN = 280,
WI_DUNGEON_LOUNGE_ELDER = 281,
WI_DUNGEON_LOUNGE_BESMA = 282,
WI_DUNGEON_LOUNGE_ALTERA = 283,
WI_DUNGEON_LOUNGE_PEITA = 284,
WI_ALTERA_SECRET_STAGE1 = 285,
WI_ALTERA_SECRET_STAGE2 = 286,
WI_ALTERA_SECRET_STAGE3 = 287,
WI_ALTERA_SECRET_STAGE4 = 288,
WI_ALTERA_SECRET_BOSS = 289,
WI_2009_NEW_YEAR_EVENT_STAGE1 = 290,
WI_2009_NEW_YEAR_EVENT_BOSS = 291,
WI_PEITA_OFFERING_PVP_STAGE = 292,
WI_PEITA_SPIRAL_CORRIDOR_PVP_STAGE = 293,
WI_PEITA_CHAPEL_STAGE1 = 294,
WI_PEITA_CHAPEL_STAGE2_1 = 295,
WI_PEITA_CHAPEL_STAGE2_2 = 296,
WI_PEITA_CHAPEL_STAGE2_3 = 297,
WI_PEITA_CHAPEL_STAGE3 = 298,
WI_PEITA_CHAPEL_STAGE4 = 299,
WI_PEITA_CHAPEL_STAGE5 = 300,
WI_PEITA_CHAPEL_STAGE_BOSS = 301,
WI_PEITA_UNDER_GARDEN_STAGE1 = 302,
WI_PEITA_UNDER_GARDEN_STAGE2 = 303,
WI_PEITA_UNDER_GARDEN_STAGE_BOSS = 304,
WI_PEITA_TOWER_HEART_STAGE1 = 305,
WI_PEITA_TOWER_HEART_STAGE2 = 306,
WI_PEITA_TOWER_HEART_STAGE3 = 307,
WI_PEITA_TOWER_HEART_STAGE_BOSS = 308,
WI_PEITA_OFFERINGS_ALTER_STAGE1 = 309,
WI_PEITA_OFFERINGS_ALTER_STAGE2 = 310,
WI_PEITA_OFFERINGS_ALTER_STAGE3 = 311,
WI_PEITA_OFFERINGS_ALTER_STAGE4 = 312,
WI_PEITA_OFFERINGS_ALTER_STAGE_BOSS = 313,
WI_ARCADE_NEW_STAGE_REST = 314,
WI_VELDER_THIRD_DWELLING_STAGE1 = 315,
WI_VELDER_THIRD_DWELLING_STAGE2 = 316,
WI_VELDER_THIRD_DWELLING_STAGE3 = 317,
WI_VELDER_THIRD_DWELLING_STAGE_BOSS = 318,
WI_VELDER_BRIDGE_HOPE_STAGE1 = 319,
WI_VELDER_BRIDGE_HOPE_STAGE2 = 320,
WI_VELDER_BRIDGE_HOPE_STAGE2_1 = 321,
WI_VELDER_BRIDGE_HOPE_STAGE3 = 322,
WI_VELDER_BRIDGE_HOPE_STAGE3_1 = 323,
WI_VELDER_BRIDGE_HOPE_STAGE4 = 324,
WI_VELDER_BRIDGE_HOPE_STAGE_BOSS = 325,
WI_VILLAGE_VELDER = 326,
WI_DUNGEON_GATE_VELDER = 327,
WI_DUNGEON_LOUNGE_VELDER = 328,
WI_NEW_ELDER_BELOW_PASSAGE_STAGE3_1B = 329,
WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE1_1 = 330,
WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE2 = 331,
WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE2_1 = 332,
WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE3 = 333,
WI_NEW_ELDER_WALLY_CASTLE_CENTER_STAGE2_1 = 334,
WI_NEW_ELDER_WALLY_CASTLE_CENTER_STAGE1_1 = 335,
WI_NEW_BESMA_DRAGON_ROAD_STAGE1 = 336,
WI_NEW_BESMA_DRAGON_ROAD_STAGE2A = 337,
WI_NEW_BESMA_DRAGON_ROAD_STAGE2_1B = 338,
WI_NEW_BESMA_DRAGON_ROAD_STAGE4 = 339,
WI_NEW_BESMA_DRAGON_ROAD_STAGE2B = 340,
WI_NEW_BESMA_DRAGON_ROAD_STAGE2_1A = 341,
WI_NEW_BESMA_LAKE_STAGE1 = 342,
WI_NEW_BESMA_LAKE_STAGE2A = 343,
WI_NEW_BESMA_DRAGON_NEST_STAGE1 = 344,
WI_NEW_BESMA_DRAGON_NEST_STAGE2_1B = 345,
WI_ELDER_BRIDGE_HOPE_PVPMAP = 346,
WI_WINTER_PVPMAP = 347,
WI_NEW_BESMA_LAKE_NIGHT_STAGE1 = 348,
WI_NEW_BESMA_LAKE_NIGHT_STAGE2A = 349,
WI_NEW_BESMA_AIRSHIP_STAGE2A = 350,
WI_NEW_BESMA_MINE_STAGE2_2A = 351,
WI_NEW_BESMA_MINE_STAGE2A = 352,
WI_NEW_BESMA_AIRSHIP_STAGE1 = 353,
WI_EVENT_TREE_DAY_STAGE1 = 354,
WI_EVENT_TREE_DAY_STAGE2 = 355,
WI_EVENT_TREE_DAY_STAGE3 = 356,
WI_EVENT_TREE_DAY_STAGE_BOSS = 357,
WI_BESMA_HELL_EXTRA_BOSS = 358,
WI_ELDER_SECRET_STAGE4 = 359,
WI_ELDER_SECRET_BOSS = 360,
WI_BESMA_HELL_STAGE1 = 361,
WI_BESMA_HELL_STAGE2 = 362,
WI_BESMA_HELL_STAGE3_1 = 363,
WI_BESMA_HELL_BOSS = 364,
WI_BESMA_HELL_EXTRA_STAGE1 = 365,
WI_BESMA_HELL_EXTRA_STAGE2 = 366,
WI_BESMA_HELL_EXTRA_STAGE3 = 367,
WI_BESMA_HELL_EXTRA_STAGE4 = 368,
WI_BESMA_HELL_EXTRA_STAGE5 = 369,
WI_ELDER_HELL_EXTRA_STAGE1 = 370,
WI_ELDER_HELL_EXTRA_STAGE2 = 371,
WI_ELDER_HELL_EXTRA_STAGE3 = 372,
WI_ELDER_HELL_EXTRA_STAGE4 = 373,
WI_ELDER_HELL_EXTRA_STAGE5 = 374,
WI_ALTERA_HELL_EXTRA_STAGE1 = 375,
WI_ALTERA_HELL_EXTRA_STAGE2 = 376,
WI_ALTERA_HELL_EXTRA_STAGE3 = 377,
WI_ALTERA_HELL_EXTRA_STAGE4 = 378,
WI_ALTERA_HELL_EXTRA_STAGE5 = 379,
WI_RUBEN_EL_TREE_STAGE1 = 380,
WI_RUBEN_EL_TREE_STAGE2 = 381,
WI_RUBEN_EL_TREE_BOSS_STAGE = 382,
WI_RUBEN_RUIN_OF_ELF_STAGE1 = 383,
WI_RUBEN_RUIN_OF_ELF_STAGE2 = 384,
WI_RUBEN_RUIN_OF_ELF_BOSS_STAGE = 385,
WI_RUBEN_SWAMP_STAGE1 = 386,
WI_RUBEN_SWAMP_STAGE2 = 387,
WI_RUBEN_SWAMP_STAGE3 = 388,
WI_RUBEN_SWAMP_STAGE3_1 = 389,
WI_RUBEN_SWAMP_BOSS_STAGE = 390,
WI_VELDER_PALACE_ENTRANCE_STAGE1 = 391,
WI_VELDER_PALACE_ENTRANCE_STAGE2 = 392,
WI_VELDER_PALACE_ENTRANCE_STAGE3 = 393,
WI_VELDER_PALACE_ENTRANCE_STAGE_BOSS = 394,
WI_VELDER_BRIDGE_BURNING_STAGE1 = 395,
WI_VELDER_BRIDGE_BURNING_STAGE2 = 396,
WI_VELDER_BRIDGE_BURNING_STAGE2_1 = 397,
WI_VELDER_BRIDGE_BURNING_STAGE3 = 398,
WI_VELDER_BRIDGE_BURNING_BOSS_STAGE = 399,
WI_VELDER_MARKET_STAGE1 = 400,
WI_VELDER_MARKET_STAGE2 = 401,
WI_VELDER_MARKET_STAGE3 = 402,
WI_VELDER_MARKET_BOSS_STAGE = 403,
WI_VELDER_MARKET_STAGE2_1 = 404,
WI_VELDER_GATE_STAGE1 = 405,
WI_VELDER_GATE_STAGE2 = 406,
WI_VELDER_GATE_STAGE3 = 407,
WI_VELDER_GATE_BOSS_STAGE = 408,
WI_VELDER_GATE_STAGE2_1 = 409,
WI_VELDER_GATE_LOUNGE = 410,
WI_EVENT_HALLOWEEN_STAGE1 = 411,
WI_EVENT_HALLOWEEN_STAGE2 = 412,
WI_EVENT_HALLOWEEN_STAGE3 = 413,
WI_EVENT_HALLOWEEN_STAGE4 = 414,
WI_EVENT_HALLOWEEN_STAGE5 = 415,
WI_EVENT_HALLOWEEN_STAGE_BOSS = 416,
WI_VILLAGE_HAMEL = 417,
WI_DUNGEON_GATE_HAMEL = 418,
WI_DUNGEON_LOUNGE_HAMEL = 419,
WI_BATTLE_FIELD_VELDER_SHIP_STAGE = 420,
WI_BATTLE_FIELD_HAMEL_SHIP_STAGE = 421,
WI_HAMEL_RESIAM_STAGE1 = 422,
WI_HAMEL_RESIAM_STAGE2 = 423,
WI_HAMEL_RESIAM_STAGE3 = 424,
WI_HAMEL_RESIAM_BOSS_STAGE = 425,
WI_HAMEL_WATERWAY_STAGE1 = 426,
WI_HAMEL_WATERWAY_STAGE2 = 427,
WI_HAMEL_WATERWAY_STAGE3 = 428,
WI_HAMEL_WATERWAY_STAGE4 = 429,
WI_HAMEL_WATERWAY_BOSS_STAGE = 430,
WI_HAMEL_RESIAM_UNDERWATER_STAGE1 = 431,
WI_HAMEL_RESIAM_UNDERWATER_STAGE2 = 432,
WI_HAMEL_RESIAM_UNDERWATER_STAGE3 = 433,
WI_HAMEL_RESIAM_UNDERWATER_STAGE4 = 434,
WI_HAMEL_RESIAM_UNDERWATER_BOSS_STAGE = 435,
WI_HAMEL_WATERWAY_CORE_STAGE1 = 436,
WI_HAMEL_WATERWAY_CORE_STAGE2 = 437,
WI_HAMEL_WATERWAY_CORE_STAGE3 = 438,
WI_HAMEL_WATERWAY_CORE_STAGE4 = 439,
WI_HAMEL_WATERWAY_CORE_STAGE4_1 = 440,
WI_HAMEL_WATERWAY_CORE_STAGE5 = 441,
WI_HAMEL_WATERWAY_CORE_BOSS_STAGE = 442,
WI_HAMEL_RESIAM_STAGE3_1 = 443,
WI_DEFENCE_DUNGEON_NORMAL_STAGE = 444,
WI_DEFENCE_DUNGEON_HARD_STAGE = 445,
WI_DEFENCE_DUNGEON_EXPERT_STAGE = 446,
WI_HAMEL_CAVE_OF_MAGMANTA_STAGE1 = 447,
WI_HAMEL_CAVE_OF_MAGMANTA_STAGE2 = 448,
WI_HAMEL_CAVE_OF_MAGMANTA_STAGE3 = 449,
WI_HAMEL_CAVE_OF_MAGMANTA_STAGE4 = 450,
WI_HAMEL_CAVE_OF_MAGMANTA_BOSS_STAGE = 451,
WI_HAMEL_CAVE_OF_MAGMANTA_STAGE3_1 = 452,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE1 = 453,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE2 = 454,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE2_1 = 455,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE3 = 456,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE3_1 = 457,
WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE4 = 458,
WI_HAMEL_FROZEN_WATER_TEMPLE_B0SS_STAGE = 459,
WI_HAMEL_FROZEN_WATER_HALL_STAGE1 = 460,
WI_HAMEL_FROZEN_WATER_HALL_STAGE2 = 461,
WI_HAMEL_FROZEN_WATER_HALL_STAGE3 = 462,
WI_HAMEL_FROZEN_WATER_HALL_STAGE4 = 463,
WI_HAMEL_FROZEN_WATER_HALL_STAGE5 = 464,
WI_HAMEL_FROZEN_WATER_HALL_BOSS_STAGE = 465,
WI_VELDER_SECRET_STAGE1 = 466,
WI_VELDER_SECRET_STAGE2 = 467,
WI_VELDER_SECRET_STAGE3 = 468,
WI_VELDER_SECRET_STAGE4 = 469,
WI_VELDER_SECRET_STAGE5 = 470,
WI_VELDER_SECRET_BOSS_STAGE = 471,
WI_VELDER_SECRET_EXTRA_STAGE1 = 472,
WI_VELDER_SECRET_EXTRA_STAGE2 = 473,
WI_VELDER_SECRET_EXTRA_STAGE3 = 474,
WI_VELDER_SECRET_EXTRA_STAGE4 = 475,
WI_VELDER_SECRET_EXTRA_STAGE5 = 476,
WI_VELDER_SECRET_EXTRA_BOSS_STAGE = 477,
WI_EVENT_HALLOWEEN_STAGE6 = 478,
WI_FISHING_HOLE = 479,
WI_EVENT_DARKDOOR_ABYSS = 480,
WI_EVENT_TREE_DAY_NEW_STAGE2 = 481,
WI_EVENT_TREE_DAY_NEW_STAGE3 = 482,
WI_TAG_PVPMAP = 483,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE1 = 484,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE1B = 485,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE2 = 486,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE3 = 487,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE4 = 488,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE5 = 489,
WI_EVENT_MISSION_IMPOSSIBLE_STAGE6 = 490,
WI_VILLAGE_SANDER = 491,
WI_BATTLE_FIELD_RUBEN_FIELD_00 = 492,
WI_BATTLE_FIELD_ELDER_FIELD_00 = 493,
WI_BATTLE_FIELD_ELDER_FIELD_REST_00 = 494,
WI_BATTLE_FIELD_ELDER_FIELD_01 = 495,
WI_BATTLE_FIELD_BESMA_FIELD_00 = 496,
WI_BATTLE_FIELD_BESMA_FIELD_REST_00 = 497,
WI_BATTLE_FIELD_BESMA_FIELD_01 = 498,
WI_BATTLE_FIELD_BESMA_FIELD_02 = 499,
WI_BATTLE_FIELD_ALTERA_FIELD_00 = 500,
WI_BATTLE_FIELD_ALTERA_FIELD_01 = 501,
WI_BATTLE_FIELD_ALTERA_FIELD_REST_00 = 502,
WI_BATTLE_FIELD_ALTERA_FIELD_02 = 503,
WI_BATTLE_FIELD_PEITA_FIELD_00 = 504,
WI_BATTLE_FIELD_PEITA_FIELD_01 = 505,
WI_BATTLE_FIELD_PEITA_FIELD_02 = 506,
WI_BATTLE_FIELD_PEITA_FIELD_REST_00 = 507,
WI_BATTLE_FIELD_VELDER_FIELD_00 = 508,
WI_BATTLE_FIELD_VELDER_FIELD_01 = 509,
WI_BATTLE_FIELD_VELDER_FIELD_02 = 510,
WI_BATTLE_FIELD_VELDER_FIELD_03 = 511,
WI_BATTLE_FIELD_VELDER_FIELD_REST_00 = 512,
WI_BATTLE_FIELD_HAMEL_FIELD_00 = 513,
WI_BATTLE_FIELD_HAMEL_FIELD_01 = 514,
WI_BATTLE_FIELD_HAMEL_FIELD_02 = 515,
WI_BATTLE_FIELD_HAMEL_FIELD_03 = 516,
WI_BATTLE_FIELD_HAMEL_FIELD_REST_00 = 517,
WI_BATTLE_FIELD_TUTORIAL = 518,
WI_SANDER_DRY_SANDER_STAGE0 = 519,
WI_SANDER_DRY_SANDER_STAGE1 = 520,
WI_SANDER_DRY_SANDER_STAGE1_1 = 521,
WI_SANDER_DRY_SANDER_STAGE2 = 522,
WI_SANDER_DRY_SANDER_B0SS_STAGE = 523,
WI_SANDER_GARPAI_ROCK_STAGE0 = 524,
WI_SANDER_GARPAI_ROCK_STAGE1 = 525,
WI_SANDER_GARPAI_ROCK_STAGE1_1 = 526,
WI_SANDER_GARPAI_ROCK_STAGE2 = 527,
WI_SANDER_GARPAI_ROCK_STAGE3 = 528,
WI_SANDER_GARPAI_ROCK_BOSS_STAGE = 529,
WI_BATTLE_FIELD_SANDER_FIELD_00 = 530,
WI_BATTLE_FIELD_SANDER_FIELD_01 = 531,
WI_BATTLE_FIELD_SANDER_FIELD_02 = 532,
WI_BATTLE_FIELD_SANDER_FIELD_03 = 533,
WI_BATTLE_FIELD_SANDER_FIELD_REST_00 = 534,
WI_SANDER_DEN_OF_TROCK_STAGE0 = 535,
WI_SANDER_DEN_OF_TROCK_STAGE1 = 536,
WI_SANDER_DEN_OF_TROCK_STAGE2_1 = 537,
WI_SANDER_DEN_OF_TROCK_STAGE2 = 538,
WI_SANDER_DEN_OF_TROCK_STAGE3 = 539,
WI_SANDER_DEN_OF_TROCK_BOSS_STAGE = 540,
WI_SANDER_KARUSO_VILLAGE_STAGE0 = 541,
WI_SANDER_KARUSO_VILLAGE_STAGE1 = 542,
WI_SANDER_KARUSO_VILLAGE_STAGE2 = 543,
WI_SANDER_KARUSO_VILLAGE_BOSS_STAGE = 544,
WI_EVENT_VALENTINE_DAY_STAGE0 = 545,
WI_EVENT_NIGHT_WATCHER_STAGE1 = 560,
WI_END = 561
help me with the .lua file. My file is only .xml how do i get it to be .lua?
ReplyDeleteBakit po sa tuwing ina=unpack ko yung data36 " data error" ang lumalabas? patched na ba ngayun yung ganun? di ko kasi ma-edit eh. patulong naman po.!
ReplyDelete